Tips
Win
1.
Wachovia Manor (1)
3.
Wachovia Blaze (3)
2.
Rathorpe Ogie (2)
The grader sends WACHOVIA MANOR (trap 1) off to work again knowing he will graft hard and this represents a winning opportunity. Wachovia Blaze (trap 3) looks to have fair claims and shouldn't be far away at the close of play. Rathorpe Ogie (trap 2) has a chance but avoiding red at the corner is key.
Place
1. Wachovia Manor (1)
F
- T
R. Copping Midfield
2. Rathorpe Ogie (2)
F
- T
E. Samuels Leader
3. Wachovia Blaze (3)
F
- T
R. Copping Pace
4. Instrumentalist (4)
F
- T
I. Barnard Leader
5. Location (5)
F
- T
I. Barnard Backmarker
6. Wachovia Locket (6)
F
- T
R. Copping Midfield
Other Rules: Only two place dividends paid. SP: Starting Price is the final fixed price offered by Stake.
| Game | User | Time | Bet Amount | Multiplier | Payout |
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